I Play – Lifeline

This Wednesday on Games’ Bustles, I share my design analysis of the text adventure, “Lifeline.” These points kind of apply to writing, too. 😉

Games' Bustles

In the I Play series, I share my thoughts on the games I play. While these opinions may touch on the general fun/quality of the games, they are meant more as learning opportunities than game reviews. I play with my game designer hat on, looking for things to learn or good examples of things I care about in my designs. This means that I’ll find stuff to critique in an enjoyable game and good lessons in less pleasant experiences as well.

Onward to my first I Play article! I picked a small game so that I can get a feel of how I want to write these (and you can quickly see what you’ll get out of these articles.)

I consider this article spoiler-free as I don’t share any specific plot point.

Game Overview

Lifeline is a text adventure in which the player makes binary decisions to help save Taylor, a student astronaut whose vessel just…

View original post 871 more words


About Aheïla

Somewhere in Quebec City, Aheïla works as a Game Design Director by day and writes by night. Known for her blue hair, unyielding dynamism and tasty cooking (quails, anyone?), she’s convinced “prose is the new crack”. She satisfies her addiction daily on The Writeaholic’s Blog and weekly on Games' Bustles View all posts by Aheïla

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