This Wednesday on Games’ Bustles, I share my design analysis of the text adventure, “Lifeline.” These points kind of apply to writing, too. 😉
In the I Play series, I share my thoughts on the games I play. While these opinions may touch on the general fun/quality of the games, they are meant more as learning opportunities than game reviews. I play with my game designer hat on, looking for things to learn or good examples of things I care about in my designs. This means that I’ll find stuff to critique in an enjoyable game and good lessons in less pleasant experiences as well.
Onward to my first I Play article! I picked a small game so that I can get a feel of how I want to write these (and you can quickly see what you’ll get out of these articles.)
I consider this article spoiler-free as I don’t share any specific plot point.
Lifeline is a text adventure in which the player makes binary decisions to help save Taylor, a student astronaut whose vessel just…
View original post 871 more words