Besides being obsessed with creating stuff, I teach interactive storytelling (or how to tell stories in games) and my job, game designer, requires to work with what I call “task-oriented” creativity. It involves strict deadlines, various constraints (technical or otherwise), etc. Thus, I’ve developed a trick or two to get out of a blank page problem, deal with limitations of subject or format, and whatnot. In a nutshell, I’ll give you my tricks to manage creativity as well as create content.
Creating with Constraints
Working a Subject